4.9) 16*2 LCD interfacing with AVR (Atmega16)

posted by Hamid Sayyed • November 14, 2025 0 Comments

Liquid Crystal Displays are widely used in embedded systems because they provide an easy way to show text, messages, sensor values, and debugging information directly from a microcontroller. A 16x2 LCD module contains two rows with 16 characters each, and it is driven using the HD44780 controller which accepts commands and data from the microcontroller through its parallel interface. With ATmega16, we can connect this LCD using either 8 data lines or a simplified 4 bit mode which saves I/O pins. The LCD requires control signals such as RS, RW, and EN along with data inputs to work properly. By sending proper commands like clear display, cursor position, entry mode or display on-off, we can fully control the LCD from C program. In most embedded projects, LCD displays help in understanding real time system behaviour and allow easier debugging without extra hardware, making them an essential part of learning microcontroller programming.

Basic Concept of 16x2 LCD Interfacing

A 16x2 LCD works on the principle of sending commands for controlling the display and data for printing characters. The RS pin selects whether the value being sent is a command or a character. RW selects read or write mode, although most applications use only write mode. The EN pin provides the strobe signal which instructs the LCD to read the data lines. ATmega16 can send data either in 8 bit mode (full port) or in 4 bit mode (upper four bits of the port). The internal DDRAM of the LCD stores characters, and each character is displayed using a dot matrix pattern. Proper initialization is necessary to prepare the LCD before sending any command or character.

Note: Use a 10k potentiometer for adjusting LCD contrast by connecting it to the VEE pin.

C Program to Interface 16x2 LCD with ATmega16

The following program uses 4 bit LCD mode and prints a message on the first row. Data lines D4 to D7 are connected to Port C, and control pins RS and EN are connected to Port B.

#include <avr/io.h>
#include <util/delay.h>

#define LCD_PORT   PORTC
#define LCD_DDR    DDRC
#define RS PB0
#define EN PB1

void lcd_cmd(unsigned char cmd) {
    PORTB &= ~(1 << RS);
    LCD_PORT = (LCD_PORT & 0x0F) | (cmd & 0xF0);
    PORTB |= (1 << EN);
    _delay_ms(2);
    PORTB &= ~(1 << EN);

    LCD_PORT = (LCD_PORT & 0x0F) | (cmd << 4);
    PORTB |= (1 << EN);
    _delay_ms(2);
    PORTB &= ~(1 << EN);
}

void lcd_data(unsigned char data) {
    PORTB |= (1 << RS);
    LCD_PORT = (LCD_PORT & 0x0F) | (data & 0xF0);
    PORTB |= (1 << EN);
    _delay_ms(2);
    PORTB &= ~(1 << EN);

    LCD_PORT = (LCD_PORT & 0x0F) | (data << 4);
    PORTB |= (1 << EN);
    _delay_ms(2);
    PORTB &= ~(1 << EN);
}

void lcd_init() {
    LCD_DDR |= 0xF0;
    DDRB |= (1 << RS) | (1 << EN);

    lcd_cmd(0x02);
    lcd_cmd(0x28);
    lcd_cmd(0x0C);
    lcd_cmd(0x06);
    lcd_cmd(0x01);
}

void lcd_string(char *str) {
    while(*str) {
        lcd_data(*str++);
    }
}

int main(void) {
    lcd_init();
    lcd_cmd(0x80);
    lcd_string("Hello ATmega16");
    while(1);
}
  

Animated LCD Wiring Diagram

The following animated diagram visualizes the connection between ATmega16 and a 16x2 LCD module. The animation highlights data pulses and the enable pin strobe signal that transfers data to the LCD.

Explanation of LCD Working

The LCD first receives initialization commands that set it into 4 bit mode and configure its display settings. Every command or character is sent in two steps because only the upper four bits of the port are used for data transfer. The enable pin is pulsed high for a short time to latch the data into the LCD. The RS pin decides whether the value is a command or normal text. The RW pin is tied to ground since only write mode is used. After initialization, writing a string becomes simple by sending ASCII characters sequentially. The LCD internally shifts the cursor after every character.

Applications of 16x2 LCD Interfacing

  • Displaying sensor readings in embedded projects.
  • Debugging messages during microcontroller development.
  • Menu based control systems.
  • Timers, counters, alarms, and small automation systems.

Conclusion

Interfacing a 16x2 LCD with ATmega16 is an important practical step in microcontroller learning. It helps in creating interactive systems where real time information is shown on the display. With proper understanding of command flow, data transfer, and initialization sequences, LCD modules can be used effectively in almost all embedded projects for user interaction.

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